TAGGING THE CITY” is a multi player computer game, played in the real cities. The situatedness of this pervasive play is given by the use of mobile and ubiquitous computing devices. RFID tags, both as implant on real players and on real world objects integrate the so called “Internet of Things” in a new game format of useless Zero objects- to contradict the space time rules of Spimes (Sterling, 2003) by play.
A full description of the Ludic Society game can be found at www.ludic-society.net/tagged
Wednesday 21-24 March 2007, from 10.00 daily Plymouth Art Centre The Gamegold Sweatshop Workshop! from 21st-24th March 07 at the local sweatshop, Plymouth Arts Centre, UK.A Pit Stop workshop for “Real Play” is heldby the LS Every participant can become a game figure with an implant and be prepared for the Judgement Day Real Play. As an option the tag can be swallowed in an initiation ceremony. Workshop topics: Capture the flag, tag teams, game play development, last man standing, tool kit box, being tagged, tagging cities. Workshop exercises: Tag and de-valuate objects, re-programme tags and toy gadgets, adding the value Zero. The conceptual disjunction of play and game is elaborated in an exemplary ludic way. The rule of play (necessary for a game, but not to play), the bondage, the constraint, is intentionally chosen to evolve a ludic poetics.Each Real Player gets a special Quest. First: tag the city with a stencil graffiti to achieve a Full City Tag (=the complete city is systematically tagged). Fully subjectively and collectively, every player can pass judgement by tagging objects, buildings, vehicles, persons and is judged by wearing a RFID Tag under the skin. Second: scan tags with the Wunderbäumchens and change the Internet of things into the value Zero. Third: take souvenir photographs of Plymouth tags and the Plymouth. The Real Play extends the game zone into a situated locative play in a real city. Come and judge with your tag!DISCLAIMER: Every participant becoming a 3rd Life Game figure has to bear the consequences by using the Reality Engine in the PLAY. Ludic Society is not responsible for any physical or mental damage during and afterwards the PLAY.
Public art commissions can be expensive and indulgent affairs, but sometimes they’re fascinating and ‘challenging’ – in a good way. Social Hacking, a series of temporary exhibits, artist workshops and performances taking place in Plymouth between 21-24 of March, would certainly seem to fall into the latter category. Mostly because it has videogames in it. For example, Poland’s Mikro Orchestra Project will be running lessons in how to create music using Game Boy sounds, which ties in nicely with my next post… Okay, okay, you want to know about the car. Well, it’s a Plymouth Superbird and it’s being used by the Ludic Society to create a ‘total conversion’ of Gran Turismo in the streets of the city. I’m not sure what this entails and have left a message with the organiser, Kurator. I’ll update when they get back to me. Sounds fascinating, though – and reminds me of recent attempts to create real-world versions of Pac-Man in New York and Singapore.
Originally posted at blogs.guardian.co.uk