RememberMe presented at FutureEverything 2010


12 May – 15 May 2010, Oxfam, Manchester

The RememberMe artwork is a collaborative project with the Oxfam shop, near Contact Theatre. Leading up to FutureEverything, a research assistant will be based in the shop and recording brief stories about the donated objects into a microphone: where they acquired it, the memories attached and any associated stories. This audio clip will be linked to an RFID tag and QR code.

During FutureEeverything all tagged items will then join the shop’s stock. Customers, including conference delegates, will be invited to use our bespoke RFID readers, or their own smart phone to browse artifacts, displayed amongst the many thousands of other objects.

Once triggered, RememberMe labeled objects, will replay the story through speakers located in the shop, evoking ghosts of the past. Tagged objects will be in the public domain for purchase by other members of the community. Our iPhone and Android apps will allow them to access the story for years to come.

FutureEverything delegates are encouraged to bring something to the conference to donate to Oxfam, and to record a story with it.

The project is developed by the TOTeM project, a UKRC Digital Economy funded project to explore the social potential of the Internet of Things.

Visit: RememberMe, FutureEverything 2010
Watch: Video of RememberMe at FutureEverything

Abstract submitted to Research on Education and Media Journal

Inmemory: social memory, locative narratives
Gianni Corino & Duncan Shingleton

Locative media as a term shares with another term, the ‘Internet of Things’, the very up-to-date attempt to define the technical and cultural shift anticipated in the society as it moves to a ubiquitous form of computing in which every device is ‘on’, and in some way connected to the Internet. Through different location based technologies, we create a data sphere for the Internet that offers up new possibilities to locate or ‘attach’ the digital to objects, space and people.

This is the starting point for rethinking our relationship with the physical world, and we can begin to imagine scenarios where the physical and digital spheres collapse onto each other. One important element in the equation refers to the kind of agency objects and spaces will have in this relationship. As a case study the article will present a project titled Inmemory, developed and presented in Edinburgh at the Inspace gallery in June 2010. Inmemory aims to explore how personal or collective stories coupled to objects and/or spaces could transform our current value system across communities and society. Inmemory main aim is to investigate in practical terms the emerging field of the ‘Internet of Things’ culturally and technologically. The creative, artistic and interactive potential of the ‘Internet of Things’ is the central point of investigation in relation to three main elements: object, memory and agency.

Urban game uses RFID and Wi-Fi detection to create sound and light up trees

The “NORDLICHT BLITZ PLAY” (Blitz Play Hero III) is an urban game that reads its boundaries from embedded RF transmitters scattered around the city and receivers in mobile devices carried by players. When the devices receive data from the city nodes, they create sounds that are played back on modified Nintendo DS game systems while ultra bright LEDs illuminate from each player’s “utility” belt. Seems like a pretty interesting way of integrating city space into networked gaming.

Originally posted www.makezine.com

Blitz Play Hero III game uses RFID, WiFi, and modified DS’s to do…something

We’re not even going to pretend like we know exactly what the players who gather to play Blitz Play Hero III are attempting to accomplish — with phrases like “level 2: DRAW with CHALK within certain subjectively chosen (psychogeographic) WiFi areas and PLACE RFID-tags – all analogous- old school tagging!” sprinkled liberally around the website, it seems likely that we don’t really even posses the necessary chemicals to understand what’s happening here. Regardless, the game features RFID light up Christmas tree badges connected to modified Nintendo DSs running a homebrew “game controller,” a little creative warchalking, and an system of scoring that appears to center around graffiti-ing Nintendo D-pads everywhere. That sounds like a little slice of awesome, no matter what the rules — but if anyone can tell us how all this will somehow result in “the LIVE concert is simulated over Bergen: A BLACK AND WHITE MOVIE with a virtual RFID SOUNDSCAPE concert!” in the spring of 2008, do please let us know in comments? Thanks.

Originally posted www.engadget.com

Urban Game Deploys RFID to light up Christmas Trees

I have been a gaming freak since childhood and don’t miss any opportunity if given a chance to try my hands at some new game. I just came across this game called NORDLICHT BLITZ PLAY and was about to dismiss it as just another game but it caught my attention since it was using RFID.

This is an urban game reading its boundaries from RF transmitters around the town and cell phones with receivers being carried by game freaks. The data received by the devices leads to sounds being emitted which are played on customized Nintendo DS gaming systems besides ultra bright LEDs getting illuminated from utility belt of every player. Nothing better than using RFID to light up Christmas tree badges this festival season. Definitely a nice way to utilize technology around!!

Originally posted www.rfid-weblog.com

Call for participants Piksel 07

piksel07

Its been confirmed, I’m off to Bergen with the Ludic Society for this years Piksel festival, where we are presenting the next level of our RFID play, Northern Light Blitz.

EACH WALL IS YOUR GAME CONSOLE!
BECOME BLITZ PLAY HEROIII
Bergen Borges Tertius in Calvinos Invisible City Thereminvox.
http://www.ludic-society.net/blitz/

live stream 14:00-16:00. 17th 11. 07:
http://www.piksel.no/piksel07/streams.htm
piksel-FESTIVAL http://1010.co.uk/xxxxx_at_piksel2007.html

A live (LIVED and LIVE CODED) concert on the street! played by a RFID
street/warchalking game.

In the DÉTOURNEMENT OF THE BLITZ WAR, WAR-CHALKING (introduced by the
WIFI-sniffer counter culture) action of drawing GAME KNOBS WITH CHALK on
walls enlightens the invisible architecture of the ACTUAL BLITZ INVASION
of three kinds of electromagnetic WAVES in a city: WIFIs, RFIDs and
DS-Sound-waves!

The  futility of this everyday-play-gadgetry bears some resistance to
the wave-invasion!

In an absurde performance within the city Theremin Wave-Lan clouds
players subjectively place RFID tags on walls. These knobs
(RFID-Tags)literally become play-knobs for other players, if they are
equipped with everday lifes consumer gadgetry, as the Nintendo DS, as
Wifi Sniffers – or even GPS gadgets.

The Ludic Society play-team Bergen provides the missing link: homebrew
software and fantastically pataboard designed electronic Wunderbäumchens

RFID and the Internet of Things Day Three

The workshop participants were teamed up in four teams, all with a different imperative, some had a prior interest and some were formed ad-hoc. The teams have spent parts of day 1 and 2 working on their ideas and projects. Day 3 was fully reserved for working on the projects. Resulting in the final presentations at 17:00.Duncan Shingleton and Kostya Leonenko developed a very interesting project in which online data can only be accessed at specific physical locations.A small and relatively secret international network of users, uploads useful information for no-budget travellers, (e.g. ‘free diners there-and there 20.00 hrs on saturdays’) and makes the information accesible only through RFID tags at specific places that work as decryption keys. Users rate the value of available information and can only access information if they have contributed useful information themselves.Vincent Teeuwen and Juriaan Moolhuysen from the HKU worked on their project Yo! Opera. Ultimately they came up with a way to use RFID to turn a exhibition space into a dynamic musical instrument that can be played by multiple tagged players simulteneously.Dominiek ter Heide, Peter de Ridder and Richard Bosch from Fresh Deuce – HvA presented a digital/realworld object hunt that is happening across the whole world. All players can also contribute objects and clues about its current location. The more interesting the location the object is found at the higher the score for the one finding it. The objects all carry unique RFID tags, so that when they are found the database automatically updates the world wide highscore.Alexander Zeh, Bart Groen, Kasper Oostendorp and Ronald Lenz wanted to find out how RFID could be used to create an alternative value for objects. By tagging everyday objects with read/write RFID tags and proposing the connectivity of present mobile phones to make network connections, the possibility would arise to gain insight into the social environment of the objects, the amount of attention they recieved, and to script all kinds of behaviours in relation to occurence or absence of certain objects.Marinus de Vries was working solitary over the course of the workshop, with assistance of Klaas, Slava and Julian in order to determine what RFID might mean for his Tschumipaviljoen where he exhibits interactive art. The workshop came up with every useful way of using RFID tagged objects that can be sold all over Groningen, to trigger events in the Tschumipaviljoen.Originally posted http://www.mediamatic.net by Bart Groen

RFID and the Internet of Things Day Two

Arie Altena kicks off day two with his presentation on “How the web became social (although it already was)” on the way his blog/publishing research relates to the topic of design for RFID. Arie notes that the technology is still in a state of infancy, therefore it might turn out to be something people will start using in the same way in which they are using computers right now. He relates this to how blogging as a way of using technology is not scaring, its easy, as opposed to the creating of technology, which still is scary or at least difficult. “What used to be distributed has now become packaged” in blogging technology, user and software come together, it connects to what people want to do. But what exactly is blogging, and how do users “use” personal publishing? The activity of blogging (or reading blogs) has and will become more and more externalized, as an example of this Arie mentions technorati where people can set their preferences (search for meta- tags) so they can get the information they want without ever having to have visited a blog (the search is aggregated in an RSS feed and as such delivered in their feed reader). Another example is the way in which users can send content to their blogs through their browser (via Flock or Flickr) or even from their mobile phone.Last, but not least, is Julian Bleecker coiner of the term ‘Blogject’. Julian’s presentation has as its title “Internet of things, when 1st and 2nd life meet up”. This he sees as a joining together of 1st life (the human or physical world) and 2nd (the online or digital world). He questions what it means to create 2nd life experiences through 1st life actions. And this goes beyond the idea of the network, since it is “not about the network, its what you do with it”. Followed by “What would the social web look like when more and more network connected things start to participate?”. What is an internet (as a social web) when things start to participate and what do people do with these possibilities? With these questions posed Julian dives into a load of examples and clarifications. The ITU (International Telecommunications Union) has published a report on RFID, which they titled: The Internet of Things, which is paradigmatic for the amount of interest there is for new technologiesOriginally posted http://www.mediamatic.net by Bart Groen