Urban game uses RFID and Wi-Fi detection to create sound and light up trees

The “NORDLICHT BLITZ PLAY” (Blitz Play Hero III) is an urban game that reads its boundaries from embedded RF transmitters scattered around the city and receivers in mobile devices carried by players. When the devices receive data from the city nodes, they create sounds that are played back on modified Nintendo DS game systems while ultra bright LEDs illuminate from each player’s “utility” belt. Seems like a pretty interesting way of integrating city space into networked gaming.

Originally posted www.makezine.com

Blitz Play Hero III game uses RFID, WiFi, and modified DS’s to do…something

We’re not even going to pretend like we know exactly what the players who gather to play Blitz Play Hero III are attempting to accomplish — with phrases like “level 2: DRAW with CHALK within certain subjectively chosen (psychogeographic) WiFi areas and PLACE RFID-tags – all analogous- old school tagging!” sprinkled liberally around the website, it seems likely that we don’t really even posses the necessary chemicals to understand what’s happening here. Regardless, the game features RFID light up Christmas tree badges connected to modified Nintendo DSs running a homebrew “game controller,” a little creative warchalking, and an system of scoring that appears to center around graffiti-ing Nintendo D-pads everywhere. That sounds like a little slice of awesome, no matter what the rules — but if anyone can tell us how all this will somehow result in “the LIVE concert is simulated over Bergen: A BLACK AND WHITE MOVIE with a virtual RFID SOUNDSCAPE concert!” in the spring of 2008, do please let us know in comments? Thanks.

Originally posted www.engadget.com

Urban Game Deploys RFID to light up Christmas Trees

I have been a gaming freak since childhood and don’t miss any opportunity if given a chance to try my hands at some new game. I just came across this game called NORDLICHT BLITZ PLAY and was about to dismiss it as just another game but it caught my attention since it was using RFID.

This is an urban game reading its boundaries from RF transmitters around the town and cell phones with receivers being carried by game freaks. The data received by the devices leads to sounds being emitted which are played on customized Nintendo DS gaming systems besides ultra bright LEDs getting illuminated from utility belt of every player. Nothing better than using RFID to light up Christmas tree badges this festival season. Definitely a nice way to utilize technology around!!

Originally posted www.rfid-weblog.com

Call for participants Piksel 07

piksel07

Its been confirmed, I’m off to Bergen with the Ludic Society for this years Piksel festival, where we are presenting the next level of our RFID play, Northern Light Blitz.

EACH WALL IS YOUR GAME CONSOLE!
BECOME BLITZ PLAY HEROIII
Bergen Borges Tertius in Calvinos Invisible City Thereminvox.
http://www.ludic-society.net/blitz/

live stream 14:00-16:00. 17th 11. 07:
http://www.piksel.no/piksel07/streams.htm
piksel-FESTIVAL http://1010.co.uk/xxxxx_at_piksel2007.html

A live (LIVED and LIVE CODED) concert on the street! played by a RFID
street/warchalking game.

In the DÉTOURNEMENT OF THE BLITZ WAR, WAR-CHALKING (introduced by the
WIFI-sniffer counter culture) action of drawing GAME KNOBS WITH CHALK on
walls enlightens the invisible architecture of the ACTUAL BLITZ INVASION
of three kinds of electromagnetic WAVES in a city: WIFIs, RFIDs and
DS-Sound-waves!

The  futility of this everyday-play-gadgetry bears some resistance to
the wave-invasion!

In an absurde performance within the city Theremin Wave-Lan clouds
players subjectively place RFID tags on walls. These knobs
(RFID-Tags)literally become play-knobs for other players, if they are
equipped with everday lifes consumer gadgetry, as the Nintendo DS, as
Wifi Sniffers – or even GPS gadgets.

The Ludic Society play-team Bergen provides the missing link: homebrew
software and fantastically pataboard designed electronic Wunderbäumchens