Following the success of RememberMe’s debut incarnation at FutureEverything 2010, TOTeM and Oxfam are joining forces to roll out the project an Internet of Old things nationally. To celebrate, RememberUs hits the Northern Quarter, hijacking Oxfam Emporium and Oxfam Originals on Oldham Street.
This time the team has set up two shops that act as supernatural portals to the Internet of Things. ‘Let go’ of the memories of your favourite things by attaching YouTube or Audioboo clips on to objects in the Oxfam Emporium, and moments later in the Oxfam Originals shop just down the street, people will ‘pick up’ your memory when it is re-associated with another ‘thing’ that they choose buy.
Boundary Work, 12th-27th November 2010, Wandesford Quay Gallery, Cork.
Boundary Work is the first in a series of exhibitions designed to facilitate a survey of work that operates in the space between art and science and as such aims to encourage a dialogue between the sub-disciplines of these fields. The exhibition therefore is a representation of work that treads the boundary between art & design and science and an invitation to participate was extended to artists, designers, and researchers in practices particularly relating to science and/or technology.
Visit: Boundary Work
Co-Cinema is a ten minute interactive movie experience that involved three sequences from Jacques Tati films – ‘Les Vacances de Monsieur Hulot’, ‘Mon Oncle’ and ‘Playtime’. The work was exhibited during the Atmosphere programme at Inspace, Edinburgh, which ran parallel with the Edinburgh Film Festival. The cinema screen was cut up into 40 pieces, each piece corresponding to a seat in the audience. Each person sitting in the audience could ‘flip’ their movie segment to one of three different film sequences by scanning one of three QR codes that are located next to their seat with their smartphone.
The experience began with one cohesive image, but as members of the audience ‘flipped’ their own parts, it became broken up as 40 people tried to watch three movies at once.
Developed with the support of New Media Scotland, Inspace and the University of Edinburgh.
12 May – 15 May 2010, Oxfam, Manchester
The RememberMe artwork is a collaborative project with the Oxfam shop, near Contact Theatre. Leading up to FutureEverything, a research assistant will be based in the shop and recording brief stories about the donated objects into a microphone: where they acquired it, the memories attached and any associated stories. This audio clip will be linked to an RFID tag and QR code.
During FutureEeverything all tagged items will then join the shop’s stock. Customers, including conference delegates, will be invited to use our bespoke RFID readers, or their own smart phone to browse artifacts, displayed amongst the many thousands of other objects.
Once triggered, RememberMe labeled objects, will replay the story through speakers located in the shop, evoking ghosts of the past. Tagged objects will be in the public domain for purchase by other members of the community. Our iPhone and Android apps will allow them to access the story for years to come.
FutureEverything delegates are encouraged to bring something to the conference to donate to Oxfam, and to record a story with it.
The project is developed by the TOTeM project, a UKRC Digital Economy funded project to explore the social potential of the Internet of Things.
Visit: RememberMe, FutureEverything 2010
Watch: Video of RememberMe at FutureEverything
I’ve just got back from Vienna after presenting kurator software (beta version 1.0) with Joasia Krysa (KURATOR) as part of Cont3xt’s Curatorial Contexts event at Depot. The evening went well with some lively discussion about the work afterwards, over a few beers. It helped with clarifying what needs to be done in the final stages of development, and I’ll be meeting with Joasia later this week to implement them. It also gave me time to meet up with Margarete to discuss upcoming play at the Piksel festival.
All in all a flying visit which consisted mainly of work so I had little time to see the sites of Vienna, so I shall definitely return as a tourist at some point. None the less I had a great time and would like to thank Franz, Michael and Sabine for their warm hospitality.
Its been confirmed, I’m off to Bergen with the Ludic Society for this years Piksel festival, where we are presenting the next level of our RFID play, Northern Light Blitz.
EACH WALL IS YOUR GAME CONSOLE!
BECOME BLITZ PLAY HEROIII
Bergen Borges Tertius in Calvinos Invisible City Thereminvox.
live stream 14:00-16:00. 17th 11. 07:
A live (LIVED and LIVE CODED) concert on the street! played by a RFID
In the DÉTOURNEMENT OF THE BLITZ WAR, WAR-CHALKING (introduced by the
WIFI-sniffer counter culture) action of drawing GAME KNOBS WITH CHALK on
walls enlightens the invisible architecture of the ACTUAL BLITZ INVASION
of three kinds of electromagnetic WAVES in a city: WIFIs, RFIDs and
The futility of this everyday-play-gadgetry bears some resistance to
In an absurde performance within the city Theremin Wave-Lan clouds
players subjectively place RFID tags on walls. These knobs
(RFID-Tags)literally become play-knobs for other players, if they are
equipped with everday lifes consumer gadgetry, as the Nintendo DS, as
Wifi Sniffers – or even GPS gadgets.
The Ludic Society play-team Bergen provides the missing link: homebrew
software and fantastically pataboard designed electronic Wunderbäumchens
The Evenings of… Four events in which special guest curators, artists and theorists who have developed unique positions in art and culture are invited to create their own à la Carte ‘Evening of …’, as a platform to expose, showcase and question today’s state of unstable media.Composes IM / EX_PORT TAG as a night of Real Play in 2 parts …Thursday 12 April, 20.00 – 22.00 and beyondLocation: ro theater and Rotterdam container harbourAdmission: 10,- / 8,- reductionMarguerite Charmante in collusion with Fleshgordo created the Ludic Society in Bilbao Spain in 2005 as an international association of game practitioners and thinkers who seek to provoke the new artistic research discipline of ludics or indulgent play. Set in 2 parts IM / EX_PORT TAG is club night stressing the conceptual disjunction between game and play, and their transgression into real life and surveillance technology. Usually for members only, on this night anyone can gamble for membership through a tagging play moving from the city into the transient zone of Rotterdam’s harbour. SMS “play tag!”An evening with… Margarete Jahrmann, Max Moswitzer, Duncan Shingleton, René Bauer, F.E.Rakuschan, D. Carmen Rusch, Nikolaus König and Olli Leino.
Originally posted: www.deaf07.nl
Wednesday 21-24 March 2007, from 10.00 daily Plymouth Art Centre The Gamegold Sweatshop Workshop! from 21st-24th March 07 at the local sweatshop, Plymouth Arts Centre, UK.A Pit Stop workshop for “Real Play” is heldby the LS Every participant can become a game figure with an implant and be prepared for the Judgement Day Real Play. As an option the tag can be swallowed in an initiation ceremony. Workshop topics: Capture the flag, tag teams, game play development, last man standing, tool kit box, being tagged, tagging cities. Workshop exercises: Tag and de-valuate objects, re-programme tags and toy gadgets, adding the value Zero. The conceptual disjunction of play and game is elaborated in an exemplary ludic way. The rule of play (necessary for a game, but not to play), the bondage, the constraint, is intentionally chosen to evolve a ludic poetics.Each Real Player gets a special Quest. First: tag the city with a stencil graffiti to achieve a Full City Tag (=the complete city is systematically tagged). Fully subjectively and collectively, every player can pass judgement by tagging objects, buildings, vehicles, persons and is judged by wearing a RFID Tag under the skin. Second: scan tags with the Wunderbäumchens and change the Internet of things into the value Zero. Third: take souvenir photographs of Plymouth tags and the Plymouth. The Real Play extends the game zone into a situated locative play in a real city. Come and judge with your tag!DISCLAIMER: Every participant becoming a 3rd Life Game figure has to bear the consequences by using the Reality Engine in the PLAY. Ludic Society is not responsible for any physical or mental damage during and afterwards the PLAY.