Urban game uses RFID and Wi-Fi detection to create sound and light up trees

The “NORDLICHT BLITZ PLAY” (Blitz Play Hero III) is an urban game that reads its boundaries from embedded RF transmitters scattered around the city and receivers in mobile devices carried by players. When the devices receive data from the city nodes, they create sounds that are played back on modified Nintendo DS game systems while ultra bright LEDs illuminate from each player’s “utility” belt. Seems like a pretty interesting way of integrating city space into networked gaming.

Originally posted www.makezine.com

Blitz Play Hero III game uses RFID, WiFi, and modified DS’s to do…something

We’re not even going to pretend like we know exactly what the players who gather to play Blitz Play Hero III are attempting to accomplish — with phrases like “level 2: DRAW with CHALK within certain subjectively chosen (psychogeographic) WiFi areas and PLACE RFID-tags – all analogous- old school tagging!” sprinkled liberally around the website, it seems likely that we don’t really even posses the necessary chemicals to understand what’s happening here. Regardless, the game features RFID light up Christmas tree badges connected to modified Nintendo DSs running a homebrew “game controller,” a little creative warchalking, and an system of scoring that appears to center around graffiti-ing Nintendo D-pads everywhere. That sounds like a little slice of awesome, no matter what the rules — but if anyone can tell us how all this will somehow result in “the LIVE concert is simulated over Bergen: A BLACK AND WHITE MOVIE with a virtual RFID SOUNDSCAPE concert!” in the spring of 2008, do please let us know in comments? Thanks.

Originally posted www.engadget.com

Urban Game Deploys RFID to light up Christmas Trees

I have been a gaming freak since childhood and don’t miss any opportunity if given a chance to try my hands at some new game. I just came across this game called NORDLICHT BLITZ PLAY and was about to dismiss it as just another game but it caught my attention since it was using RFID.

This is an urban game reading its boundaries from RF transmitters around the town and cell phones with receivers being carried by game freaks. The data received by the devices leads to sounds being emitted which are played on customized Nintendo DS gaming systems besides ultra bright LEDs getting illuminated from utility belt of every player. Nothing better than using RFID to light up Christmas tree badges this festival season. Definitely a nice way to utilize technology around!!

Originally posted www.rfid-weblog.com

Rhizome News

http://cont3xt.net/ October 10, 2007
Curatorial Contexts

CONT3XT.NET is a Vienna-based discussion platform for new media art. Founded in 2006 by Sabine Hochrieser, Michael Kargl (a.k.a. Carlos Katastrofsky), and Franz Thalmair, it has been playing a significant role in the examination of the most important issues that have recently arisen in the field–not only regarding the production of works for the internet, but also their online viewing. The consideration of curatorial methods for new media art is, in fact, one of the core domains of CONT3XT.NET’s activity, and reflecting this interest the team has edited the book ‘Circulating Contexts–CURATING MEDIA/NET/ART,’ that will be launched at Vienna’s Depot next Monday. As stated in the Introduction, this publication takes as its starting point the fact that ‘Internet art does not necessarily have to be presented in a customary exhibition space, because as long as there is a computer with internet access, it can be accessed anywhere any time. In many cases, net art emerges thro! ugh the participation of an audience with diverse approaches to the internet, which comments on, transforms and disseminates the works in many different ways.’ This topic and others that it has generated are then debated by contributors such as Penny Leong Browne, Yueh Hsiu Giffen Cheng, Ursula Endlicher, John J. Francescutti, Jeremy Hight, G. H. Hovagimyan, Ela Kagel, Joasia Krysa, LeisureArts, Eva Moraga, Scott Rettberg, Duncan Shingleton, Luis Silva, David Upton, xDxD xD, as well as several participants in the organization’s mailing list. In between established museum curators’ practices and emerging curating models, the presentation of new media art demands more and more theoretical frameworks that still need to be developed, and this project constitutes a step forward in this direction. – Miguel Amado

Playing The Arcades Project With The Ludic Society

A report of the Evening of… Ludic Society by Omar Muñoz-Cremers

Friedrich Nietzsche can be remembered for a host of revolutionary insights but the idea encapsulated in the title of his book Die fröhliche Wissenschaft (The Gay Science) remains to this day the most necessary inspiration. Not surprisingly the art, games, theory and political collective known as The Ludic Society prominently displays a quote from this book on their website. It’s the quote from which all other quotes flow, because The Ludic Society are quite brainy, they know their citations, they have a way with books as they have with games. Theirs is a joyful intelligence, therefore they are such a necessary proposition. Criticism, theory and philosophy have these past few years been caught in a vice-like grip of seriousness – certainly this was not without reason, as on the geopolitical level things look rather glum. But even so, those politics of seriousness, however real they are, and in whatever way they touch our lives, are essentially back-mirror politics. This repudiation of the politics of seriousness may appear to be the effect of a futurist haughty impatience with 20th century nationalistic militarism, turned even worse when it is liberally doused with the rhetoric of medieval religious wars – but somewhere an alternative must exist. Something alive with futurity, something resembling a small utopianism. Continue reading

Plymouth gets Gran Turismo art

turismo

Public art commissions can be expensive and indulgent affairs, but sometimes they’re fascinating and ‘challenging’ – in a good way. Social Hacking, a series of temporary exhibits, artist workshops and performances taking place in Plymouth between 21-24 of March, would certainly seem to fall into the latter category. Mostly because it has videogames in it. For example, Poland’s Mikro Orchestra Project will be running lessons in how to create music using Game Boy sounds, which ties in nicely with my next post… Okay, okay, you want to know about the car. Well, it’s a Plymouth Superbird and it’s being used by the Ludic Society to create a ‘total conversion’ of Gran Turismo in the streets of the city. I’m not sure what this entails and have left a message with the organiser, Kurator. I’ll update when they get back to me. Sounds fascinating, though – and reminds me of recent attempts to create real-world versions of Pac-Man in New York and Singapore.

Originally posted at blogs.guardian.co.uk