Call for participants Piksel 07

piksel07

Its been confirmed, I’m off to Bergen with the Ludic Society for this years Piksel festival, where we are presenting the next level of our RFID play, Northern Light Blitz.

EACH WALL IS YOUR GAME CONSOLE!
BECOME BLITZ PLAY HEROIII
Bergen Borges Tertius in Calvinos Invisible City Thereminvox.
http://www.ludic-society.net/blitz/

live stream 14:00-16:00. 17th 11. 07:
http://www.piksel.no/piksel07/streams.htm
piksel-FESTIVAL http://1010.co.uk/xxxxx_at_piksel2007.html

A live (LIVED and LIVE CODED) concert on the street! played by a RFID
street/warchalking game.

In the DÉTOURNEMENT OF THE BLITZ WAR, WAR-CHALKING (introduced by the
WIFI-sniffer counter culture) action of drawing GAME KNOBS WITH CHALK on
walls enlightens the invisible architecture of the ACTUAL BLITZ INVASION
of three kinds of electromagnetic WAVES in a city: WIFIs, RFIDs and
DS-Sound-waves!

The  futility of this everyday-play-gadgetry bears some resistance to
the wave-invasion!

In an absurde performance within the city Theremin Wave-Lan clouds
players subjectively place RFID tags on walls. These knobs
(RFID-Tags)literally become play-knobs for other players, if they are
equipped with everday lifes consumer gadgetry, as the Nintendo DS, as
Wifi Sniffers – or even GPS gadgets.

The Ludic Society play-team Bergen provides the missing link: homebrew
software and fantastically pataboard designed electronic Wunderbäumchens

circulating contexts – CURATING MEDIA/NET/ART

context

As part of my work with KURATOR, on their kurator software, some of my work has been published in circulating contexts by Cont3xt.

Curating Internet-based Art in a media of its own developed into a multifaceted communication process on content among users of all backgrounds and provenances. Net curators are deemed cultural context providers, meta artists, power users, filter feeders or simply proactive consumers. Curating (on) the Web, as termed it in 1998 already, not only creates a public space for Net Art protagonists, but also enables them to participate in creating their own public space, which often takes on the form of discursive models. Handling technological developments and knowledge about existing channels of communication are integral parts of net curating, as are providing resources, initiating collaborations and remaining in contact with international networks.

Read more at www.curating.cont3xt.net

Paper presented at DiGRA 2007

Unfortunately I could not join Margarete in Tokyo for the presentation of our paper ‘Ludic Society Tagged City Play: Judgement Day for 1st Life Game Figures. A locative REAL PLAY in RFID implants and mobile game maps in a real city’, co-written with Max Moswitzer, which has been shortlisted for this year’s Digital Games Research Association International Conference (2007).

kurator software (beta version 1.0)

Joasia Krysa of KURATOR, has invited me to join their team to aid in the development of the latest version of their kurator software, and I have happily accepted. It’s a really interesting project and I’ve included a description below, and visit the kurator.org website for more information.

kurator is an open source software application designed as an online curatorial system and a platform for curating source code that can be further modified by users. The project is experimental in that it merges the process of programming with curating to challenge the role of the curator in the process of selection, contextualisation, presentation ad dissemination of online artworks, by emphasising not the aesthetical or functional properties of art works but the source code itself. The project follows the structures and protocols of traditional curating and implements a system that partly automates these procedures. It translates curatorial protocols into modular software protocols, breaking down the curatorial process into a series of commands or rules. The software aims to extend these in an unpredictable, unprescribed, and uncontrolled manner in addition to the vagaries of the user’s input and any modifications they make. In this way the project recognises recent practice and discussions around ‘software art’ and posits the idea of ‘software curating’. The project speculates upon the production of software beyond a closed proprietary model to a collaborative open source model as a tool for future public development.

Playing The Arcades Project With The Ludic Society

A report of the Evening of… Ludic Society by Omar Muñoz-Cremers

Friedrich Nietzsche can be remembered for a host of revolutionary insights but the idea encapsulated in the title of his book Die fröhliche Wissenschaft (The Gay Science) remains to this day the most necessary inspiration. Not surprisingly the art, games, theory and political collective known as The Ludic Society prominently displays a quote from this book on their website. It’s the quote from which all other quotes flow, because The Ludic Society are quite brainy, they know their citations, they have a way with books as they have with games. Theirs is a joyful intelligence, therefore they are such a necessary proposition. Criticism, theory and philosophy have these past few years been caught in a vice-like grip of seriousness – certainly this was not without reason, as on the geopolitical level things look rather glum. But even so, those politics of seriousness, however real they are, and in whatever way they touch our lives, are essentially back-mirror politics. This repudiation of the politics of seriousness may appear to be the effect of a futurist haughty impatience with 20th century nationalistic militarism, turned even worse when it is liberally doused with the rhetoric of medieval religious wars – but somewhere an alternative must exist. Something alive with futurity, something resembling a small utopianism. Read more

Call for participants: Evening of the Ludic Society

The Evenings of… Four events in which special guest curators, artists and theorists who have developed unique positions in art and culture are invited to create their own à la Carte ‘Evening of …’, as a platform to expose, showcase and question today’s state of unstable media.Composes IM / EX_PORT TAG as a night of Real Play in 2 parts …Thursday 12 April, 20.00 – 22.00 and beyondLocation: ro theater and Rotterdam container harbourAdmission: 10,- / 8,- reductionMarguerite Charmante in collusion with Fleshgordo created the Ludic Society in Bilbao Spain in 2005 as an international association of game practitioners and thinkers who seek to provoke the new artistic research discipline of ludics or indulgent play. Set in 2 parts IM / EX_PORT TAG is club night stressing the conceptual disjunction between game and play, and their transgression into real life and surveillance technology. Usually for members only, on this night anyone can gamble for membership through a tagging play moving from the city into the transient zone of Rotterdam’s harbour. SMS “play tag!”An evening with… Margarete Jahrmann, Max Moswitzer, Duncan Shingleton, René Bauer, F.E.Rakuschan, D. Carmen Rusch, Nikolaus König and Olli Leino.

Originally posted: www.deaf07.nl

Tagging The City

goape

TAGGING THE CITY” is a multi player computer game, played in the real cities. The situatedness of this pervasive play is given by the use of mobile and ubiquitous computing devices. RFID tags, both as implant on real players and on real world objects integrate the so called “Internet of Things” in a new game format of useless Zero objects- to contradict the space time rules of Spimes (Sterling, 2003) by play.

A full description of the Ludic Society game can be found at www.ludic-society.net/tagged

Call for participants: Social Hacking

taggingthecity

Wednesday 21-24 March 2007, from 10.00 daily Plymouth Art Centre The Gamegold Sweatshop Workshop! from 21st-24th March 07 at the local sweatshop, Plymouth Arts Centre, UK.A Pit Stop workshop for “Real Play” is heldby the LS Every participant can become a game figure with an implant and be prepared for the Judgement Day Real Play. As an option the tag can be swallowed in an initiation ceremony. Workshop topics: Capture the flag, tag teams, game play development, last man standing, tool kit box, being tagged, tagging cities. Workshop exercises: Tag and de-valuate objects, re-programme tags and toy gadgets, adding the value Zero. The conceptual disjunction of play and game is elaborated in an exemplary ludic way. The rule of play (necessary for a game, but not to play), the bondage, the constraint, is intentionally chosen to evolve a ludic poetics.Each Real Player gets a special Quest. First: tag the city with a stencil graffiti to achieve a Full City Tag (=the complete city is systematically tagged). Fully subjectively and collectively, every player can pass judgement by tagging objects, buildings, vehicles, persons and is judged by wearing a RFID Tag under the skin. Second: scan tags with the Wunderbäumchens and change the Internet of things into the value Zero. Third: take souvenir photographs of Plymouth tags and the Plymouth. The Real Play extends the game zone into a situated locative play in a real city. Come and judge with your tag!DISCLAIMER: Every participant becoming a 3rd Life Game figure has to bear the consequences by using the Reality Engine in the PLAY. Ludic Society is not responsible for any physical or mental damage during and afterwards the PLAY.

Plymouth gets Gran Turismo art

turismo

Public art commissions can be expensive and indulgent affairs, but sometimes they’re fascinating and ‘challenging’ – in a good way. Social Hacking, a series of temporary exhibits, artist workshops and performances taking place in Plymouth between 21-24 of March, would certainly seem to fall into the latter category. Mostly because it has videogames in it. For example, Poland’s Mikro Orchestra Project will be running lessons in how to create music using Game Boy sounds, which ties in nicely with my next post… Okay, okay, you want to know about the car. Well, it’s a Plymouth Superbird and it’s being used by the Ludic Society to create a ‘total conversion’ of Gran Turismo in the streets of the city. I’m not sure what this entails and have left a message with the organiser, Kurator. I’ll update when they get back to me. Sounds fascinating, though – and reminds me of recent attempts to create real-world versions of Pac-Man in New York and Singapore.

Originally posted at blogs.guardian.co.uk

Ludic Society Magazine Issue #3

ludicmagazine

We are at the brink of entering into an age of everything you own being numbered, identified, catalogued, and tracked. Radio frequency technology, or RFID, is a technology that is now rapidly being developed by corporations and governments who see the possibilities and advantages of managing large bodies of objects. Tagged with an RFID chip, an object will have a unique digital identity and play a pivotal role in joining the physical world with the digital. As this technology moves into products, sensitive documents and even the human body, an Internet of Things will emerge consisting of blogjects, spimes, cybrids, wearables and smartifacts; networked objects that are capable of communicating what they are, and what is going on in the space around them. Forever part of the object, RFID transponders are designed to respond whenever they receive a signal, continuously transmitting information to whomever chooses to read it. Does RFID become the ultimate marketing exercise? The means of complete control? Finally removing all anonymity and privacy in a continuous stream of invisible communication. Is this the moment where the real world and the Internet become inseparably linked, occupying the same space, becoming the same reality? A merging of 1st and 2nd Life, where your car knows what you eat, your fridge knows who you talk to, and your phone knows where you go.