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Research into RFID and the Internet of Things

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circulating contexts – CURATING MEDIA/NET/ART

  • October 8th, 2007
  • Posted in published

As part of my work with KURATOR, on their kurator software, some of my work has been published in circulating contexts by Cont3xt. Curating Internet-based Art in a media of its own developed into a multifaceted communication process on content among users of all backgrounds and provenances. Net curators are deemed cultural context providers, meta artists, [ READ MORE ]

Paper presented at DiGRA 2007

  • September 25th, 2007
  • Posted in published

Unfortunately I could not join Margarete in Tokyo for the presentation of our paper ‘Ludic Society Tagged City Play: Judgement Day for 1st Life Game Figures. A locative REAL PLAY in RFID implants and mobile game maps in a real city’, co-written with Max Moswitzer, which has been shortlisted for this year’s Digital Games Research [ READ MORE ]

Ludic Society Magazine Issue #3

  • February 13th, 2007
  • Posted in published . thoughts

We are at the brink of entering into an age of everything you own being numbered, identified, catalogued, and tracked. Radio frequency technology, or RFID, is a technology that is now rapidly being developed by corporations and governments who see the possibilities and advantages of managing large bodies of objects. Tagged with an RFID chip, [ READ MORE ]

About me

Duncan is a digital artist and graduate of the Institute of Digital Art and Technology. He is interested in the creative application of RFID technologies, and his work has been presented at festivals such as the Dutch Electronic Arts Festival and Piksel. He is currently conducting research into the implications of memory objects on architectural design as part of his PhD at the Edinburgh College of Art.
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Recent Posts

  • Abstract submitted to Research on Media and Education Journal
  • Short Paper submitted to Web Studies Congress 2010
  • Abstract submitted to the XVII ISA World Congress of Sociology
  • The Memorable
  • Paper submitted to IEEE International Symposium on Technology and Society

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