Object centered computing is set to have a profound technological change just as the switch from personal computers to the networked-centered computers was. Personal computers dealt with the assumption that everything one needed was stored locally. Networked computers built upon that, assuming everything one needed could be made universally accessible on the internet. What sort of design interactions will emerge from the assumption that what you need, and with whom you wish to be connected to at the moment, is based on where you are and what is around you?
By having this ability to include anything to Marc Weisers view of anywhere, anytime, always-on communications we add another layer of technology to our environments, one that has the ability to deal with the notion of Place as well as Time and Space.
Malcolm McCullough notes that Places are defined less by unique locations, landscape, and communities than by the focusing of experiences and intention onto particular settings. Whilst we can speak of the identity of a place, we must also admit identification with place. Place is as much about subjective insideness as objective boundaries. Physical boundaries may just as easily be the cause or the effect of social and cultural memberships. Spaces lies outside the walls, or outside the social sphere, but the experiences of place, occur inside these seen and unseen boundaries.
Like architecture, interaction design affects how each of us inhabits the physical world. The internet, and now the internet of things, presents a huge shift from a single home toward a cultural connection with multiple nonhome places. As our environment offers the possibility for meaningful responses, new forms of interaction occur, and we create truly ubiquitous environments; now we can merge the physical word with the digital world, and our environment becomes a conduit of information transfer between people to people. people to things, and things themselves.