Blitz Play Hero III

NORDLICHT BLITZ play

www.ludic-society.net/blitz

The next level of our RFID Judgement Day play was performed at the Piksel 07 festival in Bergen this November, and as a result of some of the comments on the blog posts below about our Blitz Play Hero III game, I thought I’d aim to provide a little more information about this latest version.

It is a continuation of the development of our RFID play and incorporated aspects of my RFID Soundscape, which I produced whilst in my final year at university, and also a brand new RFID Wunderbäumchen reader. Gordo Savicic, took the original designs for the reader I built for our Plymouth play, and has drastically improved upon them, by simplifying the serial out, replacing the bulky battery for a usb rechargeable mobile phone one, adding multiple blinking lights, and finally managing to shape it into tree form.

Both Gordo and Rene Bauer also developed the DS software, which allows the reader to be connected to the DS and RFID tags scanned. Each tag is assigned a sound and this is accessible through as Nintendo DS, and online Google Map; the result is a street concert built up over three levels of play.

The play

In level 1 players use the DS to “sniff” out open and closed WIFI hotspots and define them as playclouds (areas in the city where RFID tags can be placed). Players chalk the symbol of a DS d-pad knob to indicate that a playcloud has been created, and move on through the city repeating the process until thirst overcomes them, and the need for coffee means a break in the play must occur. The location of the playclouds are stored locally on the DS in a text file that can then be transferred to the server to update the Google map, which overlays the city with black and white polygons to represent their location. These playclouds are then assigned a base sound, used later in the concert, and at this point a player can view the map and begin to create a score of music, or simply use it to locate their nearest open WIFI spot.

Level 2 then commences where players seek out the playclouds and place RFID tags at their location, within the chalk sketched symbol, automatically assigning them a sound through the choice of black or white tag (open or closed), and also the number that is unique to it. Again this stored on the DS and transferred to the server where the map is updated with each tag.

Finally level 3 occurs where the concert begins. Players return to playclouds, reading their own and other player’s tags, upon which the sound is played by the DS; each player becoming a instrument in the orchestra of RFID readers. Throughout the levels players are awarded points for finding clouds, placing tags, and generating music, and thus the Blitz Play Hero III is declared.

Blitz Play Hero III game uses RFID, WiFi, and modified DS’s to do…something

We’re not even going to pretend like we know exactly what the players who gather to play Blitz Play Hero III are attempting to accomplish — with phrases like “level 2: DRAW with CHALK within certain subjectively chosen (psychogeographic) WiFi areas and PLACE RFID-tags - all analogous- old school tagging!” sprinkled liberally around the website, it seems likely that we don’t really even posses the necessary chemicals to understand what’s happening here. Regardless, the game features RFID light up Christmas tree badges connected to modified Nintendo DSs running a homebrew “game controller,” a little creative warchalking, and an system of scoring that appears to center around graffiti-ing Nintendo D-pads everywhere. That sounds like a little slice of awesome, no matter what the rules — but if anyone can tell us how all this will somehow result in “the LIVE concert is simulated over Bergen: A BLACK AND WHITE MOVIE with a virtual RFID SOUNDSCAPE concert!” in the spring of 2008, do please let us know in comments? Thanks.

Originally posted www.engadget.com

Urban game uses RFID and Wi-Fi detection to create sound and light up trees

The “NORDLICHT BLITZ PLAY” (Blitz Play Hero III) is an urban game that reads its boundaries from embedded RF transmitters scattered around the city and receivers in mobile devices carried by players. When the devices receive data from the city nodes, they create sounds that are played back on modified Nintendo DS game systems while ultra bright LEDs illuminate from each player’s “utility” belt. Seems like a pretty interesting way of integrating city space into networked gaming.

Originally posted www.makezine.com

Urban Game Deploys RFID to light up Christmas Trees

I have been a gaming freak since childhood and don’t miss any opportunity if given a chance to try my hands at some new game. I just came across this game called NORDLICHT BLITZ PLAY and was about to dismiss it as just another game but it caught my attention since it was using RFID.

This is an urban game reading its boundaries from RF transmitters around the town and cell phones with receivers being carried by game freaks. The data received by the devices leads to sounds being emitted which are played on customized Nintendo DS gaming systems besides ultra bright LEDs getting illuminated from utility belt of every player. Nothing better than using RFID to light up Christmas tree badges this festival season. Definitely a nice way to utilize technology around!!

Originally posted www.rfid-weblog.com

RFID and the ‘Internet of Things’: You are part of the Global Network.

I have decided to put up a short muse on what is the ‘Internet of Things’, accumulating thoughts from my own work and dissertation, other artists, and workshops and festivals I have been to.

In short I analyze the current thinking behind this subject area and propose a new hypothesis on how the Internet of Things dramatically affects our interaction with the internet and space around us, dismissing the semantic web2.0 structure and instead proposing the emergence of World2.0.

Presenting kurator software

I’ve just got back from Vienna after presenting kurator software (beta version 1.0) with Joasia Krysa (KURATOR) as part of Cont3xt’s Curatorial Contexts event at Depot. The evening went well with some lively discussion about the work afterwards, over a few beers. It helped with clarifying what needs to be done in the final stages of development, and I’ll be meeting with Joasia later this week to implement them. It also gave me time to meet up with Margarete to discuss upcoming play at the Piksel festival.

All in all a flying visit which consisted mainly of work so I had little time to see the sites of Vienna, so I shall definitely return as a tourist at some point. None the less I had a great time and would like to thank Franz, Michael and Sabine for their warm hospitality.

Working in bookshop

discussing kurator

After presentation

Call for participants Piksel 07

piksel07

Its been confirmed, I’m off to Bergen with the Ludic Society for this years Piksel festival, where we are presenting the next level of our RFID play, Northern Light Blitz.

EACH WALL IS YOUR GAME CONSOLE!
BECOME BLITZ PLAY HEROIII
Bergen Borges Tertius in Calvinos Invisible City Thereminvox.
http://www.ludic-society.net/blitz/

live stream 14:00-16:00. 17th 11. 07:
http://www.piksel.no/piksel07/streams.htm
piksel-FESTIVAL http://1010.co.uk/xxxxx_at_piksel2007.html

A live (LIVED and LIVE CODED) concert on the street! played by a RFID
street/warchalking game.

In the DÉTOURNEMENT OF THE BLITZ WAR, WAR-CHALKING (introduced by the
WIFI-sniffer counter culture) action of drawing GAME KNOBS WITH CHALK on
walls enlightens the invisible architecture of the ACTUAL BLITZ INVASION
of three kinds of electromagnetic WAVES in a city: WIFIs, RFIDs and
DS-Sound-waves!

The  futility of this everyday-play-gadgetry bears some resistance to
the wave-invasion!

In an absurde performance within the city Theremin Wave-Lan clouds
players subjectively place RFID tags on walls. These knobs
(RFID-Tags)literally become play-knobs for other players, if they are
equipped with everday lifes consumer gadgetry, as the Nintendo DS, as
Wifi Sniffers - or even GPS gadgets.

The Ludic Society play-team Bergen provides the missing link: homebrew
software and fantastically pataboard designed electronic Wunderbäumchens

Rhizome News

http://cont3xt.net/ October 10, 2007
Curatorial Contexts

CONT3XT.NET is a Vienna-based discussion platform for new media art. Founded in 2006 by Sabine Hochrieser, Michael Kargl (a.k.a. Carlos Katastrofsky), and Franz Thalmair, it has been playing a significant role in the examination of the most important issues that have recently arisen in the field–not only regarding the production of works for the internet, but also their online viewing. The consideration of curatorial methods for new media art is, in fact, one of the core domains of CONT3XT.NET’s activity, and reflecting this interest the team has edited the book ‘Circulating Contexts–CURATING MEDIA/NET/ART,’ that will be launched at Vienna’s Depot next Monday. As stated in the Introduction, this publication takes as its starting point the fact that ‘Internet art does not necessarily have to be presented in a customary exhibition space, because as long as there is a computer with internet access, it can be accessed anywhere any time. In many cases, net art emerges thro! ugh the participation of an audience with diverse approaches to the internet, which comments on, transforms and disseminates the works in many different ways.’ This topic and others that it has generated are then debated by contributors such as Penny Leong Browne, Yueh Hsiu Giffen Cheng, Ursula Endlicher, John J. Francescutti, Jeremy Hight, G. H. Hovagimyan, Ela Kagel, Joasia Krysa, LeisureArts, Eva Moraga, Scott Rettberg, Duncan Shingleton, Luis Silva, David Upton, xDxD xD, as well as several participants in the organization’s mailing list. In between established museum curators’ practices and emerging curating models, the presentation of new media art demands more and more theoretical frameworks that still need to be developed, and this project constitutes a step forward in this direction. - Miguel Amado

circulating contexts - CURATING MEDIA/NET/ART

As part of my work with KURATOR, on their kurator software, some of my work has been published in circulating contexts by Cont3xt.

circulating contexts 

Curating Internet-based Art in a media of its own developed into a multifaceted communication process on content among users of all backgrounds and provenances. Net curators are deemed cultural context providers, meta artists, power users, filter feeders or simply proactive consumers. Curating (on) the Web, as termed it in 1998 already, not only creates a public space for Net Art protagonists, but also enables them to participate in creating their own public space, which often takes on the form of discursive models. Handling technological developments and knowledge about existing channels of communication are integral parts of net curating, as are providing resources, initiating collaborations and remaining in contact with international networks.

Read more at www.curating.cont3xt.net 

Paper presented at DiGRA 2007

Unfortunately I could not join Margarete in Tokyo for the presentation of our paper ‘Ludic Society Tagged City Play: Judgement Day for 1st Life Game Figures. A locative REAL PLAY in RFID implants and mobile game maps in a real city’, co-written with Max Moswitzer, which has been shortlisted for this year’s Digital Games Research Association International Conference (2007).